package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Embear extends Pokemon{
	public static final int pokemonNumber = 032;
	public static final int generation = 2;
	public Embear(int level){
		super(Constants.FIRETYPE, new double[]{26.0, 24.0, 21.0, 28.0, 24.0, 14.0}, new double[]{2.4, 2.2, 1.9, 2.6, 2.2, 1.2}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveScratch", 0);
		addMove("moveEmber", 1);
		if(level >= 3){addMove("moveBite", 2);}
		if(level >= 4){addMove("moveFireblast", 3);}
	}
}
